
My thinking has been that if the wheels can turn more, the tires would be pointing where I want. The idea is that if you OVER turn the wheel, you are just skidding the tire and not getting more grip, AND wearing out the rubber. I want my car to turn as sharply as It can, on those hairpins, so I use a range from 18-20 on this. I'm hoping some of you can clear that up.
Rfactor2 steering rate drivers#
In fact, I read some articles last year, or even before about drivers using MUCH higher settings, up in the 400s or 500s. However, this doesn't work for some drivers. I know others who use even lower than that. My thought was I wanted it all to be quick, so a lower number would be more reactive. I changed that setting to match or closely match my physical wheel setting. I think, by default, it's set to 270 degrees. That's where lots of settings and actions of your input device are saved. If you dig down in your driver profile folder, you'll find the controller.ini file. I want everything I can do, to happen with less wheel turning, so why have the wheel rotate further than I need ?Ģ) The steering rotation range in the Controller.ini file buried in the rFactor folders. I did that because I wanted a very quick response. I have limited my wheel's physical rotation to 200 degrees. Unless I hook a brody knob on my wheel and start plowing fields, I don't think I will EVER need that much. My Logitech G25 has something like 900 degrees of possible rotation. If you have a new wheel, it may have a very big range of motion. )ġ) The steering range you setup in your wheel control panel. ( I'll get to the not as major ones, at the end. There are three major steering settings in rFactor. So, I'll write out what I think and the rest can correct me, or put out your own thoughts.

One man's neutral setup can be an impossible to drive spin cycle for some one else, simply due to differences in steering. I'd like to start a discussion about the steering settings we use in rFactor, because it does seem to effect how the car handles.
